"Building XNA 2.0 Games : A Practical Guide for Independent Game Development"is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award-winning title, The Dishwasher : Dead Samurai.
Building XNA 2.0 Games : A Practical Guide for Independent Game Development is an in-depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his award-winning title from concept to reality. He reveals tips and techniques for creating a polished, high-quality game with very few resources, while bridging the gap between coding and art.
This title shows software developers the following:
- The creation of a polished game from start to finish Design philosophies
- Next-gen 2D graphics, including shaders
- Techniques for fast, fluid game play
- XACT Audio and XInput
- Eye-catching particle effects for visual stimulation
What you'll learn
- If you are brand new to XNA, you'll see basic concepts of game development through simple exercises.
- You'll be able to follow along and see the steps taken to re-create the game that won the Microsoft Dream Build Play competition.
- You'll learn and enhance artistic skills and artistic design capabilities.
- You'll learn how to build software games that focus on the same artistic design, game play, game flow, and game logic that are also found in commercial games.
- You'll become more exposed to the exciting world of software games.
For anyone who has working knowledge of C# and .NET programming and either loves to build software games or is interested in seeing how to create an award-winning game. from publisher's web site
Science Reference QA76.76.C672 S55 2008
Security terms particularly useful to Information Technology, IT, including those on computer viruses, malware, and wireless networking.
Bierce Reference QA76.9.A25 S585 2006
"Digital media courses arise in a variety of contexts -Computer Science, Art, Communication. This innovative series makes it easy for instructors and students to learn the concepts of digital media from whichever perspective they choose. Digital Media Primer introduces the core concepts and practice that are applicable in digital media without taking a discipline-specific approach. Students gain a strong foundation in digital imaging, audio, video, multimedia authoring, and more, enabling them to then transition to a discipline-specific track." from publisher's web site
Science Reference QA76.575 .W66 2009
"The Encyclopedia of Computers and Computer History provides a complete A-to-Z reference guide to computers, their development, and their usage in today's world. Beginning with "Abacus," this two-volume set provides over 900 pages of facts, definitions, biographies, histories, and explanations of a remarkable variety of computer-related subjects.
The Encyclopedia's 600 entries--many of which represent the first reference treatment of their subjects--address the diverse topics that form the backbone of the information revolution. Entries include essays on major corporations, computing machines, software, networking, computing concepts, research, laboratories, and pioneering individuals in computing history. In addition to these essays, each entry is also followed by a helpful list of further reading on that subject.
Contributors to the Encyclopedia represent a wide cross-section of accomplished scholars in the fields of computer science and scientific history. Their informative, accessible essays enable readers to learn about computer history in a non-intimidating way.
An invaluable addition to any library collection, the Encyclopedia of Computers and Computer History is an indispensable resource for undergraduates, graduate students, and anybody with an interest in, or question about, computers." from publisher's web site
Science Reference QA76.15 .E53 2001
"The Encyclopedia of Information Systems provides essential answers to questions increasingly asked by people in all walks of life. People can no longer claim that information about computer viruses, for example, is unimportant to their work, or that advances in speech recognition and encryption will leave them unaffected. The Encyclopedia is therefore more useful than one might suspect to people well beyond the walls of information systems departments. Offering both general and technical information about major elements, issues, opinions, and key studies, as well as cross-references to related subjects, it captures the dynamic growth and complexity unique to our era." from publisher's web site
Science Reference T58.5 .E535 2003
"Advances in computer and telecommunications technologies during the past several decades, have facilitated the creation of virtual communities and organizations throughout the world. As the growth in virtual communities accelerates, researchers are facing new challenges to learn about the latest of research and practices in this fast growing filed.
The Encyclopedia of Virtual Communities and Technologies provides the most inclusive coverage of the concepts and realities in the field of virtual communities and technologies. This encyclopedia's entries have been authored by over 140 leading researchers from more than 25 countries, presenting an in-depth analysis of the conceptual and technical impacts of virtual environments in our global village. A compendium of over 830 terms and more than 2,250 references to published works on virtual communities are also included. This encyclopedia also offers coverage of upcoming and emerging technologies for virtual communities, human computer interfaces, new networking, mobile computing, Web services, and synchronous and asynchronous environments.Key Features:
- Numerous contributions from known international scholars providing comprehensive coverage of theory and concepts of Virtual Communities
- Example of best practices and case studies in in Virtual Communities around the World
- A compendium of over 800 terms, definitions and explanations of concepts, processes and acronyms provided by international experts
- More than 2,200 comprehensive references
- Organized by titles and indexed by authors and topics, making it a convenient methods of reference for readers
- Cross referencing of key terms, figures and information related to Virtual Communities and Applications.
- With the purchase of a print copy , your library will have access to the electronic edition of this encyclopedia, free of charge for the life of the edition."
Science Reference TK5105.83 .E52 2006
- "Includes an extensive glossary for every chapter
- Extensive list of important formulas and theorems related to the field
- Complete explanations and descriptions of every algorithm
- Many reference pages to web connections are included throughout the book
The importance of discrete mathematics has increased dramatically within the last few years but until now, it has been difficult-if not impossible-to find a single reference book that effectively covers the subject. To fill that void, The Handbook of Discrete and Combinatorial Mathematics presents a comprehensive collection of ready reference material for all of the important areas of discrete mathematics, including those essential to its applications in computer science and engineering. Its topics include:
- Logic and foundations
- Number theory
- Abstract and linear algebra
- Graph theory
- Networks and optimization
- Cryptography and coding
- Combinatorial designs
- Many glossaries of important terms
- Lists of important theorems and formulas
- Numerous examples that illustrate terms and concepts
- Helpful descriptions of algorithms
- Summary tables
- Citations of Web pages that supplement the text
If you have ever had to find information from discrete mathematics in your work-or just out of curiosity-you probably had to search through a variety of books to find it. Never again. The Handbook of Discrete Mathematics is now available and has virtually everything you need-everything important to both theory and practice." from publisher's web site
Science Reference QA164 .H36 2000
"As computing devices proliferate, demand increases for an understanding of emerging computing paradigms and models based on natural phenomena. Neural networks, evolution-based models, quantum computing, and DNA-based computing and simulations are all a necessary part of modern computing analysis and systems development. Vast literature exists on these new paradigms and their implications for a wide array of applications.
This comprehensive handbook, the first of its kind to address the connection between nature-inspired and traditional computational paradigms, is a repository of case studies dealing with different problems in computing and solutions to these problems based on nature-inspired paradigms. The 'Handbook of Nature-Inspired and Innovative Computing: Integrating Classical Models with Emerging Technologies' is an essential compilation of models, methods, and algorithms for researchers, professionals, and advanced-level students working in all areas of computer science, IT, biocomputing, and network engineering." from publisher's web site
In Library:Science QA76.618 .H363 2006
"The vast majority of control systems built today are embedded; that is, they rely on built-in, special-purpose digital computers to close their feedback loops. Embedded systems are common in aircraft, factories, chemical processing plants, and even in cars—a single high-end automobile may contain over eighty different computers. In such settings, controllers often use shared networks to communicate with each other and with large numbers of sensors and actuators scattered throughout the system. The design of embedded controllers and of the intricate, automated communication networks that support them raises many new questions—practical, as well as theoretical—about network protocols, compatibility of operating systems, and ways to maximize the effectiveness of the embedded hardware.
The Handbook of Networked and Embedded Control Systems, the first of its kind, provides engineers, computer scientists, mathematicians, and students a broad, comprehensive source of information and technology to address many questions and aspects of embedded and networked control. A carefully organized collection of important results, tools, software, and technology, this work unifies into a single reference many scattered articles, websites, and specification sheets—information that might otherwise be difficult to find.Key topics and features include:
- Self-contained, sharply-focused articles; readers have easy access to specific answers to questions without having to read hundreds of pages
- Clear structure and presentation of concepts in intuitive order
- Separation of material into six main sections—Fundamentals, Hardware, Software, Theory, Networking, and Applications
- Case studies, experiments, and examples that provide a multifaceted view of the subject, encompassing computation and communication considerations
- Information about commercially available tools and hardware
- Comprehensive bibliographies and index
This is an indispensable text for anyone interested in knowing more about embedded and networked control systems. Researchers will appreciate the handbook’s up-to-date results in the theory of embedded control; developers and users will value its information on special-purpose computer hardware and operating systems modifications that support real-time control; students will find the systematic organization and wide coverage useful for learning and reference." from publisher's web site
Science TK7895.E42 H29 2005
"For a long time, human beings have dreamed of a virtual world where it is possible to interact with synthetic entities as if they were real. It has been shown that the ability to touch virtual objects increases the sense of presence in virtual environments. This book provides an authoritative overview of state-of-theart haptic rendering algorithms and their applications. The authors examine various approaches and techniques for designing touch-enabled interfaces for a number of applications, including medical training, model design, and maintainability analysis for virtual prototyping, scientific visualization, and creative processes."from publisher's web site
Science Reference QA76.9.H85 H378 2008
"For hundreds of different types of jobs, the Occupational Outlook Handbook tells you:
- the training and education needed
- expected job prospects
- what workers do on the job
- working conditions
The OhioLINK Library Catalog is a virtual statewide library listing items owned by OhioLINK libraries. The catalog provides bibliographic descriptions and indicates where copies are located and whether copies are available. Resources include: books, journals and periodicals, audiovisual materials, sound recordings, electronic resources, government documents, archives and manuscripts, maps, and music scores.
"The completely updated and expanded 2008-2009 Edition provides key biographical facts on the more than 40,000 men and women leading today’s scientific and technological revolution. You’ll find the exclusive “life records,” including personal data, achievements, discoveries, research findings, patents, and career histories of today’s leaders from all areas of pure and applied science and engineering including:
- Chemical engineering
- Computer science
- Electrical engineering
- Information science
- Life sciences
- Materials engineering
- Physical sciences
- Social sciences
- Systems engineering
Science Reference Q141 .W576
"The Wiley Encyclopedia of Electrical and Electronics Engineering is a unique, comprehensive reference work that defines the entire discipline, bringing together the core knowledge from every one of the many specialties encompassed by electrical and electronics engineering. It is the ideal starting point for research projects, whether addressing basic questions in power systems and communications, or learning advanced applications in neural networks and robotics." from publisher's web site
Science Reference TK9 .E53 1999
WorldCat is the OCLC union catalog, containing more than 43 million records describing books and other items owned by libraries around the world. Each record contains library holdings. WorldCat covers thousands of subjects and includes records for items as far back as 1000 B.C. Materials covered in the catalog include: books, internet resources, computer data files, computer programs, films, journals, magazines, manuscripts, maps, musical scores, newspapers, slides, sound recordings, and videotapes. WorldCat does not include individual article titles or stories in journals, magazines, newspapers, or book chapters.